The Age of Enslavement
In the beginning, the world was a volcanic mass used as training grounds for the lords of the Abyss to prepare their demonic troops for war in the "Eternal War" with the Lords of Hell. Needing pawns for battle purposes, they created a race of mortal giants of both humanoid stature and lizard. As quickly as their immortal demonic spawns massacred these creatures, more were produced to replenish the fields of battle. The Demonic Lords gave these puppets' intelligence and free will, hoping to make them a clever opponent, allowing the demon armies a true challenge; much like what they would face in the nether-realms.
As with most creations, they quickly developed a sense of purpose and a desire to survive. They began to learn, adapt, and eventually desired independence. Soon three leaders emerged. Two giant humanoids—a male named Asoamar and his consort Arerradan, the third was a massive lizard, more commonly called dragon, named Eteliwyth. Soon the tide began turning as they began striking at the hierarchy of the demonic structure based on Dargothia.
Soon their armies grew, the mortals winning battles, and eventually it became a war for the world. At this point great Ves'beli himself, leader of the Abyssal Armies—Supreme Lord o' the Abyss-- order no further creation of these puppets that now elevated to a threat, no need to strengthen their opposition any further. Hoping that with dwindling numbers their courage and rebellion would fall off.
But as luck would have it, the three leaders managed to launch a successful campaign on Dra'che'aeq, a strong hold deep in the land that housed several minor demonic lords and also held a massive library on the arcane, the power of the planes, and creation itself. This left the Abyssal Lords only three major strongholds of significance: Tin'peri, Bl'taset, and Pereull'a.
Fearing the loss of the two major strongholds (Tin'peri and Pereull'a), Ves'beli altered the world with a cataclysmic event, rifting the land mass in half, forming two large continents, ultimately sinking Pereull'a to the bottom of the newly formed Pereull Sea. This unfortunately cut the rebellion forces in half, leaving the leaders held up in Dra'che'aeq with a smaller force against a never-ending barrage of demons. The “Three” as they were referred to by the Demonic Leaders held Ine'iss, the other continent-- Nalear'ch—remained under Demon control. Most of the dragons fled to Ine'iss, several hundred stayed behind trying to reach the status of Eteliwyth amongst the remaining dragons and giants on Nalear'ch.
At this point, Arerradan took it upon herself to create a new race of creature. Using the secrets found in the arcane vault she stole energy from the darkest plane and created the Lyrumu. She fashioned a variety of different versions of these vile creatures from cunning and quick to large and dim-witted.
Watching in disapproval, Asoamar and Eteliwyth realized that though effective in combat, these hanious monsters were much too hard to handle alone. They could barely govern themselves and started killing more of their own rather than demons. After deliberating amongst themselves, even Arerradan had her say; they decided to create a race that could lead the Lyrumu in combat. The creation needed to be strong, but not slow, smart and cunning, but not over-bearing, from a form much like that of Asoamar and Arerradan, only much smaller. Thus the Human Race, though Elfish history says they were the first, but in all actuality, they are wrong. So says the tomes now locked away in Dra'che'aeq.
Yet sword and strength would not be enough and the demons wielded superior armor and weapons. Their tools of war--made from materials gathered from deep within the bowls of the world and infused with Demonic Magic--where no match for the mere iron that their army carried. A race that was as graceful as they were intelligent where crafted, again in their image, to learn and wield magic. Another, smaller, and stouter people, capable of living in the harsh underworld environment, held knowledge of the world and its makings, with an understanding of stone and metal. Hence, the Elf and Dwarven races now populated Ine'iss along with the Humans, Lyrumu, Giants, and Dragons to fend off and defeat the Abyssal Armies.
It took several millenniums for these new creations to grow and prosper and eventually the tide of the war was turning. During this time the three found that they were changing, infused with magic from the planes of light, shadow, and darkness and the constant worship of their children, they finally ascended, no longer requiring earth-bound bodies. In time, they accepted the fact they had indeed become deities. This however did not deter them from their goal, to remove Ves'beli's forces from what they now considered their world.
After sending another one-million-demon spawn to Ine'iss, Ves'beli decreed that no Lord would waste any more resources, secretly hoping that this final army would again gain control. The loss of this world was a sign of weakness amongst the other Lords, which could potentially spark a civil war on the Abyssal Plane.
As the war progressed, the children of the “Three” built homes, cities, and lands divided by borders, each with kings to sit upon them, and eventually leaders were reborn. Six rose to the top above the other kings, one of elf, human, dwarf, dragon, giant, and lyrumu. The war finally won, driving most of the demons from Ine’iss, a unity formed amongst five of the six, declaring themselves the Great Kings of Ine’iss.
Of Dragons: Great King Ald'bel
Of Elves: Great King Coryn Baelathkai
Of Humans: Great Queen Nadia Fletcher
Of Dwarves: Great King Galbdin Harbfik
Of Giants: Great King Bofjak
Great King Garzak of the Lyrumu believed that only one true king should reign in Ine’iss, and determined to be that one, he fled to the mountains and turned against the other five.
The Age of Unity
Upon the day of unity, the “Three” formally declared the Age of Unity has begun, giving each of the five majestic crowns that granted each clarity, strength, charisma, and stamina. After the crowning ceremony, the new deities decreed that the power of the Abyssal Demons was too vile for any mortal. They had the ancient books of Abyssal Power and Magic brought to the Demonic Portal that sat deep in the bowls of the stronghold at Dra'che'aeq.
Locking the chambers, they created a rune stone, symbolizing the five kings and races, with a centerpiece for unity. This stone was the seal and key to this ancient knowledge, only to be opened in the darkest of times. Additionally, after placing the enchanted stone in the seal, each race must place their palm on the correct gemstone that was set with the rune. This assured a unified gesture, and if unity were true, the seal would allow entry.
In year four of the Age of Unity (shorten to AU) the Great King Bofjak decided it was time to free his kind on the land of Nalear'ch. Building a navy of massive ships, several thousand giants along with Bofjak sailed across the sea to erratic all Demonic Rule. That was the last anyone had seen him and his army in Ine’iss.
After the loss of Bofjak, the remaining giants became reclusive, living in the harsher regions of Ine’iss. It was in the year 271 AU that a descendant of King Garzak struck a pact the giants, needing larger forces to fight the last four kings and their armies. This uprising never truly elevated to a full out war, but instead consisted of several hundred battles along the more civilized lands. Eventually, the Lyrumu and Giant armies failed and they retreated deep within the uncivilized lands of Ine’iss. The families of the old Great Kings still ruled and determined that they could sacrifice these lands, as they were not suitable for any of the four races.